Aiko Intaki
Lodizal Shield Tek Lodizal Conglomerate
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Posted - 2011.10.11 16:01:00 -
[1] - Quote
Loved the blog in general, but you still don't "get it" with respect to MT. At least not as far as I'm concerned.
Quote:Virtual Goods
Next we arrive at our rather underwhelming virtual goods rollout. There was hardly anything to purchase initially, let alone to put the cost of the infamous monocle in perspective. The last thing we wanted to do was create the perception that all items in the store would be in that price range. Quite frankly, it was rather pointless to begin with because we did not have a multiuser environment in which players could show off their purchases. It was another feature that we rushed out the door before it was ready.
We also didnGÇÖt do enough to assure you that this wasnGÇÖt the beginning of a GÇ£pay to winGÇ¥ scenario in EVE. Let me be blunt: Unless the MMO business changes radically, our virtual goods strategy for EVE Online will remain limited in scope and focus on vanity items, or as we said after the CSM visit this summer: The investment of money in EVE should not give you an unfair advantage over the investment of time.
Though the introduction was clearly flawed, our plans for virtual goods are intended to make your playing experience better, not to disrupt it. From a strategic perspective, we had to take these first steps because monthly subscriptions are increasingly becoming a thing of the past. The culture of online gaming is changing, just as the notion of digital ownership did with music. If we donGÇÖt evolve our technology, our game design and our revenue model, then we risk obsolescence, and we just canGÇÖt allow that to happen to EVE or to our community. I don't care that the monocle was perceived as being expensive in real-world terms. I don't care that the monocle became a troll-badge and out-sold other MT items. I don't even care that the captain's quarters was a single room menagerie for MT. I also don't worry about the "pay to win" scenario, because it would make my decision not to play incredibly easy.
What do I dislike about MT in EvE? In order of annoyanceGǪ
- We're paying subscriptions for CCP to develop content to sell back to us via MT. - It's horribly immersion breaking when a shirt is worth more isk than a battleship. - It goes against EvE player-made industry norms. - MT in EvE is a test bed for WoD/Dust; essentially EvE-subscription funded non-EvE beta testing. - It goes against EvE risk norms in that Aurum-bought items are not lost when pod-killed.
You've (CCP) lost 3 of my 6 accounts over this, and will lose another before the year is out. You've promised enough in recent blogs that I'll hang on to the last two for a bit yet, but you (CCP) still do not "get it" when it comes to MT.
Aurum suck.
PS: The reason why the introduction of PLEX (the straw man brought up in interviews) didn't upset me? PLEX has a justification aside from profit in combating RMT. PLEX also do not double-dip in charging us. Neither of these things can be said for digital clothes and sparkle ponies. |